areaDimension | MovementGenerator | [protected] |
direction | MovementGenerator | [protected] |
flock() | MovementGenerator | [protected] |
getPosition() | MovementGenerator | [inline] |
itNeighbors | MovementGenerator | [protected] |
move()=0 | MovementGenerator | [pure virtual] |
MovementGenerator(double areaDimension, double speed, std::map< NodeHandle, Vector > *Neighbors) | MovementGenerator | |
Neighbors | MovementGenerator | [protected] |
position | MovementGenerator | [protected] |
speed | MovementGenerator | [protected] |
target | MovementGenerator | [protected] |
testBounds() | MovementGenerator | [protected] |
~MovementGenerator() | MovementGenerator | [inline, virtual] |