File: Overlay/Gia/Gia.ned
C++ definition: click here
The main module of the GIA implementation
Author: Robert Palmer
The following diagram shows usage relationships between modules, networks and channels. Unresolved module (and channel) types are missing from the diagram. Click here to see the full picture.
If a module type shows up more than once, that means it has been defined in more than one NED file.
GiaModules | Overlay Module which connects Gia-Module with its helper modules (TokenFactory-, Neighbors-, KeyList-Module) Author: Robert Palmer |
Name | Type | Description |
---|---|---|
localPort | numeric | local UDP Port for overlay |
debugOutput | bool | output debug messages? |
maxNeighbors | numeric | maximum number of neighbors |
minNeighbors | numeric | minimum number of neighbors |
maxTopAdaptionInterval | numeric | maximum topology adaption interval |
topAdaptionAggressiveness | numeric | topology adaption aggressiveness |
maxLevelOfSatisfaction | numeric | maximum level of satisfaction |
maxHopCount | numeric | maximum TTL for sent messages |
messageTimeout | numeric | message timeout |
neighborTimeout | numeric | neighbor timeout |
tokenWaitTime | numeric | delay when sending new token |
keyListDelay | numeric | delay when sending new key list to our neighbors |
updateDelay | numeric | delay between two update messages |
outputNodeDetails | bool | output node details |
optimizeReversePath | bool | use optimized reverse path? |
useBaseLookup | bool | use the base lookup class |
iterativeLookup | bool | do iterative instead of recursive lookups |
joinOnApplicationRequest | bool | only join the overlay on application request |
lookupRedundantNodes | numeric | |
lookupParallelPaths | numeric | |
lookupParallelRpcs | numeric | |
lookupSecure | bool | |
lookupMerge | bool | |
lookupFailedNodeRpcs | bool | |
measureNetwInitPhase | bool | |
hopCountMax | numeric | |
drawOverlayTopology | numeric | |
keyLength | numeric |
Name | Direction | Description |
---|---|---|
from_udp [ ] | input | gate from UDP |
to_udp [ ] | output | gate to UDP |
from_app | input | gate from application |
to_app | output | gate to application |
simple Gia parameters: localPort : numeric, // local UDP Port for overlay debugOutput : bool, // output debug messages? maxNeighbors : numeric, // maximum number of neighbors minNeighbors : numeric, // minimum number of neighbors maxTopAdaptionInterval : numeric, // maximum topology adaption interval topAdaptionAggressiveness : numeric, // topology adaption aggressiveness maxLevelOfSatisfaction : numeric, // maximum level of satisfaction maxHopCount : numeric, // maximum TTL for sent messages messageTimeout : numeric, // message timeout neighborTimeout : numeric, // neighbor timeout tokenWaitTime : numeric, // delay when sending new token keyListDelay : numeric, // delay when sending new key list to our neighbors updateDelay : numeric, // delay between two update messages outputNodeDetails : bool, // output node details optimizeReversePath : bool, // use optimized reverse path? useBaseLookup : bool, // use the base lookup class iterativeLookup : bool, // do iterative instead of recursive lookups joinOnApplicationRequest : bool, // only join the overlay on application request lookupRedundantNodes : numeric, lookupParallelPaths : numeric, lookupParallelRpcs : numeric, lookupSecure : bool, lookupMerge : bool, lookupFailedNodeRpcs : bool, measureNetwInitPhase : bool, hopCountMax : numeric, drawOverlayTopology : numeric, keyLength : numeric; gates: in: from_udp[]; // gate from UDP out: to_udp[]; // gate to UDP in: from_app; // gate from application out: to_app; // gate to application endsimple