Simple Module GameClient

File: Applications/GameClient/GameClient.ned

C++ definition: click here

(no description)

Usage diagram:

The following diagram shows usage relationships between modules, networks and channels. Unresolved module (and channel) types are missing from the diagram. Click here to see the full picture.

Parameters:

Name Type Description
debug bool

use debug output?

eventCreationDelay numeric

create a random Event every eventCreationDelay s

Gates:

Name Direction Description
from_udp input

gate from the UDP layer

from_lowerTier input

gate from the lower tier

from_upperTier input

gate from the upper tier

direct_in input

gate for sendDirect

trace_in input

gate for trace file commands

to_udp output

gate to the UDP layer

to_lowerTier output

gate to the lower tier

to_upperTier output

gate to the upper tier

Source code:

simple GameClient
    parameters:
        debug: bool,    // use debug output?
        eventCreationDelay: numeric;    // create a random Event every eventCreationDelay s
    gates:
        in: from_udp;     // gate from the UDP layer
        in: from_lowerTier;    // gate from the lower tier
        in: from_upperTier;    // gate from the upper tier
        in: direct_in;    // gate for sendDirect
        in: trace_in;    // gate for trace file commands
        out: to_udp;    // gate to the UDP layer
        out: to_lowerTier;    // gate to the lower tier
        out: to_upperTier;    // gate to the upper tier
endsimple