__attribute__((__deprecated__)) inline void handleAppMessage(cMessage *msg) | BaseApp | [inline, protected] |
AOIWidth | SimpleGameClient | [protected] |
appFd | SimpleGameClient | [protected] |
areaDimension | SimpleGameClient | [protected] |
BaseApp() | BaseApp | |
BaseRpc() | BaseRpc | |
bindToPort(int port) | BaseApp | [protected, virtual] |
bootstrapOracle | BaseApp | [protected] |
bytesPingResponseSent | BaseRpc | [protected] |
bytesPingSent | BaseRpc | [protected] |
bytesReceived | BaseApp | [protected] |
bytesSent | BaseApp | [protected] |
callLocalLookup(const OverlayKey &key, int num, bool safe) | BaseApp | [inline, protected] |
callNeighborSet(int num) | BaseApp | [inline, protected] |
callRoute(const OverlayKey &key, cMessage *msg, const TransportAddress &hint=NodeHandle::UNSPECIFIED_NODE) | BaseApp | [protected] |
cancelRpcMessage(uint32_t nonce) | BaseRpc | [protected] |
coordinator | SimpleGameClient | [protected] |
createPingCall(const char *caption) | BaseRpc | [protected] |
creationTime | BaseApp | [protected] |
debugOutput | BaseApp | [protected] |
deliver(OverlayKey &key, cMessage *msg) | BaseApp | [protected, virtual] |
doRealworld | SimpleGameClient | [protected] |
finish() | BaseApp | [protected] |
finishApp() | BaseApp | [protected, virtual] |
finishRpcs() | BaseRpc | [protected] |
forward(OverlayKey *key, cMessage **msg, NodeHandle *nextHopNode) | BaseApp | [protected, virtual] |
Generator | SimpleGameClient | [protected] |
GeneratorType | SimpleGameClient | [protected] |
getThisCompType() | BaseApp | [protected, virtual] |
globalParameters | BaseRpc | [protected] |
globalStatistics | BaseApp | [protected] |
handleLowerMessage(cMessage *msg) | SimpleGameClient | [virtual] |
handleMessage(cMessage *msg) | BaseApp | [protected] |
handleNodeGracefulLeaveNotification() | BaseApp | [protected, virtual] |
handleNodeLeaveNotification() | BaseApp | [protected, virtual] |
handleReadyMessage(TierReadyMessage *msg) | SimpleGameClient | [virtual] |
handleRealworldPacket(char *buf, uint32_t len) | SimpleGameClient | [protected] |
handleRpc(BaseCallMessage *msg) | BaseRpc | [protected, virtual] |
handleRpcResponse(BaseResponseMessage *msg, int rpcId, simtime_t rtt) | RpcListener | [protected, virtual] |
handleRpcTimeout(BaseCallMessage *msg, const TransportAddress &dest, int rpcId, const OverlayKey &destKey) | RpcListener | [protected, virtual] |
handleTimerEvent(cMessage *msg) | SimpleGameClient | [virtual] |
handleTraceMessage(cMessage *msg) | BaseApp | [protected, virtual] |
handleTransportAddressChangedNotification() | BaseApp | [protected, virtual] |
handleUDPMessage(cMessage *msg) | BaseApp | [protected, virtual] |
handleUpperMessage(cMessage *msg) | BaseApp | [protected, virtual] |
initialize(int stage) | BaseApp | [protected] |
initializeApp(int stage) | SimpleGameClient | [virtual] |
initRpcs() | BaseRpc | [protected] |
internalHandleRpc(BaseCallMessage *msg) | BaseApp | [protected, virtual] |
internalHandleRpcMessage(BaseRpcMessage *msg) | BaseRpc | [protected, virtual] |
internalHandleRpcResponse(BaseResponseMessage *msg, int rpcId, simtime_t rtt) | BaseApp | [protected, virtual] |
internalHandleRpcTimeout(BaseCallMessage *msg, const TransportAddress &dest, int rpcId, const OverlayKey &destKey) | BaseRpc | [protected, virtual] |
isSiblingFor(const NodeHandle &node, const OverlayKey &key, int numSiblings, bool *err) | BaseApp | [inline, protected] |
itNeighbors | SimpleGameClient | [protected] |
move_timer | SimpleGameClient | [protected] |
movementDelay | SimpleGameClient | [protected] |
movementRate | SimpleGameClient | [protected] |
movementSpeed | SimpleGameClient | [protected] |
mtu | SimpleGameClient | [protected] |
Neighbors | SimpleGameClient | [protected] |
notificationBoard | BaseApp | [protected] |
numInitStages() const | BaseApp | [protected] |
numPingResponseSent | BaseRpc | [protected] |
numPingSent | BaseRpc | [protected] |
numReceived | BaseApp | [protected] |
numSent | BaseApp | [protected] |
overlay | BaseApp | [protected] |
overlayReady | SimpleGameClient | [protected] |
packetBuffer | SimpleGameClient | [protected] |
packetNotification | SimpleGameClient | [protected] |
ping(PingCall *call) | BaseRpc | [protected] |
pingCache | BaseRpc | [protected] |
pingNode(const TransportAddress &dest, simtime_t timeout=-1, int retries=0, const char *caption=NULL, RpcListener *rpcListener=NULL, int rpcId=-1, bool overrideCache=false) | BaseRpc | [protected] |
pingResponse(PingResponse *pingResponse, int rpcId, simtime_t rtt) | BaseRpc | [protected, virtual] |
pingRpc(PingCall *call) | BaseRpc | [protected] |
pingRpcResponse(PingResponse *response, int rpcId, simtime_t rtt) | BaseRpc | [protected] |
pingTimeout(PingResponse *pingResponse, int rpcId) | BaseRpc | [protected, virtual] |
position | SimpleGameClient | [protected] |
receiveChangeNotification(int category, cPolymorphic *details) | BaseApp | [protected, virtual] |
scheduler | SimpleGameClient | [protected] |
sendInternalRpcCall(CompType destComp, BaseCallMessage *msg, simtime_t timeout=-1, int retries=0, int rpcId=-1, RpcListener *rpcListener=NULL) | BaseRpc | [inline, protected] |
sendInternalRpcResponse(BaseCallMessage *call, BaseResponseMessage *response) __attribute__((deprecated)) | BaseRpc | [protected] |
sendMessageToOverlay(cMessage *msg) | BaseApp | [protected] |
sendMessageToUDP(const TransportAddress &destAddr, cMessage *msg) | BaseApp | [protected, virtual] |
sendMessageToUDP(cMessage *msg, const TransportAddress &destAddr) __attribute__((deprecated)) | BaseApp | [inline, protected, virtual] |
sendRouteRpcCall(CompType destComp, const TransportAddress &dest, const OverlayKey &destKey, BaseCallMessage *msg, simtime_t timeout=-1, int retries=0, int rpcId=-1, RpcListener *rpcListener=NULL) | BaseRpc | [inline, protected] |
sendRouteRpcCall(CompType destComp, const OverlayKey &destKey, BaseCallMessage *msg, simtime_t timeout=-1, int retries=0, int rpcId=-1, RpcListener *rpcListener=NULL) | BaseRpc | [inline, protected] |
sendRouteRpcCall(CompType destComp, const TransportAddress &dest, BaseCallMessage *msg, simtime_t timeout=-1, int retries=0, int rpcId=-1, RpcListener *rpcListener=NULL) | BaseRpc | [inline, protected] |
sendRpcMessage(const TransportAddress &dest, BaseCallMessage *msg, RpcListener *rpcListener=NULL, const OverlayKey &destKey=OverlayKey::UNSPECIFIED_KEY, int rpcId=-1, simtime_t timeout=-1, int retries=0) __attribute__((deprecated)) | BaseRpc | [protected] |
sendRpcMessage(RpcAddrType destType, const TransportAddress &dest, BaseCallMessage *msg, RpcListener *rpcListener=NULL, const OverlayKey &destKey=OverlayKey::UNSPECIFIED_KEY, int rpcId=-1, simtime_t timeout=-1, int retries=0) __attribute__((deprecated)) | BaseRpc | [protected] |
sendRpcMessageWithTransport(TransportType transportType, CompType compType, const TransportAddress &dest, const OverlayKey &destKey, BaseRpcMessage *message) | BaseApp | [protected, virtual] |
sendRpcResponse(TransportType transportType, const TransportAddress &dest, const OverlayKey &destKey, BaseCallMessage *call, BaseResponseMessage *response) | BaseRpc | [protected] |
sendRpcResponse(int destType, BaseCallMessage *call, BaseResponseMessage *response) __attribute__((deprecated)) | BaseRpc | [protected] |
sendRpcResponse(BaseCallMessage *call, BaseResponseMessage *response) | BaseRpc | [protected] |
sendToUDP(cMessage *msg, int destPort, IPvXAddress add, int srcPort) __attribute__((deprecated)) | BaseApp | [inline, protected, virtual] |
sendUdpRpcCall(const TransportAddress &dest, BaseCallMessage *msg, simtime_t timeout=-1, int retries=0, int rpcId=-1, RpcListener *rpcListener=NULL) | BaseRpc | [inline, protected] |
thisCompType | BaseApp | [protected] |
thisNode | BaseRpc | [protected] |
underlayConfigurator | BaseApp | [protected] |
update(const NodeHandle &node, bool joined) | BaseApp | [protected, virtual] |
updateNeighbors(GameAPIListMessage *sgcMsg) | SimpleGameClient | [protected] |
updatePosition() | SimpleGameClient | [protected] |
~BaseApp() | BaseApp | [virtual] |
~RpcListener() | RpcListener | [virtual] |
~SimpleGameClient() | SimpleGameClient | [virtual] |