// // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // @file SimpleGameClient.ned // @author Helge Backhaus // simple SimpleGameClient parameters: debugOutput: bool, movementRate: numeric, // movement updates per second areaDimension: numeric, // movement range from [0.0, 0.0] to [areaDimension, areaDimension] AOIWidth: numeric, movementSpeed: numeric, // movement speed in m/s movementGenerator: string, // responsible for different movement models groupSize: numeric, // clients per group mtu: numeric; // maximum transmission unit gates: in: from_lowerTier; // gate from the lower tier in: rpc_in; // gate for RPC sendDirect in: trace_in; // gate for trace file commands out: to_lowerTier; // gate to the lower tier endsimple module SimpleGameClientModules parameters: debugOutput: bool, movementRate: numeric, // movement updates per second areaDimension: numeric, // movement range from [0.0, 0.0] to [areaDimension, areaDimension] AOIWidth: numeric, movementSpeed: numeric, // movement speed in m/s movementGenerator: string, // responsible for different movement models groupSize: numeric, // clients per group mtu: numeric; // maximum transmission unit gates: in: from_udp; // gate from the UDP layer in: from_lowerTier; // gate from the lower tier in: from_upperTier; // gate from the upper tier in: trace_in; // gate for trace file commands out: to_udp; // gate to the UDP layer out: to_lowerTier; // gate to the lower tier out: to_upperTier; // gate to the upper tier submodules: simpleGameClient: SimpleGameClient; parameters: debugOutput=debugOutput, movementRate=movementRate, // movement updates per second areaDimension=areaDimension, // movement range from [0.0, 0.0] to [areaDimension, areaDimension] AOIWidth=AOIWidth, movementSpeed=movementSpeed, // movement speed in m/s movementGenerator=movementGenerator, // responsible for different movement models groupSize=groupSize, // clients per group mtu=mtu; // maximum transmission unit display: "i=block/app"; connections nocheck: from_lowerTier --> simpleGameClient.from_lowerTier; to_lowerTier <-- simpleGameClient.to_lowerTier; trace_in --> simpleGameClient.trace_in; endmodule