File: Applications/SimpleGameClient/SimpleGameClient.ned
C++ definition: click here
(no description)
The following diagram shows usage relationships between modules, networks and channels. Unresolved module (and channel) types are missing from the diagram. Click here to see the full picture.
If a module type shows up more than once, that means it has been defined in more than one NED file.
SimpleGameClientModules | (no description) |
Name | Type | Description |
---|---|---|
debugOutput | bool | |
movementRate | numeric | movement updates per second |
areaDimension | numeric | movement range from [0.0, 0.0] to [areaDimension, areaDimension] |
AOIWidth | numeric | |
movementSpeed | numeric | movement speed in m/s |
movementGenerator | string | responsible for different movement models |
groupSize | numeric | clients per group |
mtu | numeric | maximum transmission unit |
Name | Direction | Description |
---|---|---|
from_lowerTier | input | gate from the lower tier |
rpc_in | input | gate for RPC sendDirect |
trace_in | input | gate for trace file commands |
to_lowerTier | output | gate to the lower tier |
simple SimpleGameClient parameters: debugOutput: bool, movementRate: numeric, // movement updates per second areaDimension: numeric, // movement range from [0.0, 0.0] to [areaDimension, areaDimension] AOIWidth: numeric, movementSpeed: numeric, // movement speed in m/s movementGenerator: string, // responsible for different movement models groupSize: numeric, // clients per group mtu: numeric; // maximum transmission unit gates: in: from_lowerTier; // gate from the lower tier in: rpc_in; // gate for RPC sendDirect in: trace_in; // gate for trace file commands out: to_lowerTier; // gate to the lower tier endsimple