File: Applications/GameClient/GameClient.ned
C++ definition: click here
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The following diagram shows usage relationships between modules, networks and channels. Unresolved module (and channel) types are missing from the diagram. Click here to see the full picture.
Name | Type | Description |
---|---|---|
debug | bool | use debug output? |
eventCreationDelay | numeric | create a random Event every eventCreationDelay s |
Name | Direction | Description |
---|---|---|
from_udp | input | gate from the UDP layer |
from_lowerTier | input | gate from the lower tier |
from_upperTier | input | gate from the upper tier |
direct_in | input | gate for sendDirect |
trace_in | input | gate for trace file commands |
to_udp | output | gate to the UDP layer |
to_lowerTier | output | gate to the lower tier |
to_upperTier | output | gate to the upper tier |
simple GameClient parameters: debug: bool, // use debug output? eventCreationDelay: numeric; // create a random Event every eventCreationDelay s gates: in: from_udp; // gate from the UDP layer in: from_lowerTier; // gate from the lower tier in: from_upperTier; // gate from the upper tier in: direct_in; // gate for sendDirect in: trace_in; // gate for trace file commands out: to_udp; // gate to the UDP layer out: to_lowerTier; // gate to the lower tier out: to_upperTier; // gate to the upper tier endsimple