File: Underlay/SingleHostUnderlay/RealworldApp.ned
C++ definition: click here
Applicaton that communicates with a realworld application via a socket
The following diagram shows usage relationships between modules, networks and channels. Unresolved module (and channel) types are missing from the diagram. Click here to see the full picture.
Name | Type | Description |
---|---|---|
mtu | numeric | maximum transmission unit of the underlaying network |
parser | string | name of the PacketParser to use |
Name | Direction | Description |
---|---|---|
from_udp | input | |
from_lowerTier | input | |
from_upperTier | input | incoming gates from udp, the lower tier and from the upper tier |
to_udp | output | |
to_lowerTier | output | |
to_upperTier | output | outgoing gates to udp, the lower tier and to the upper tier |
simple RealworldApp parameters: mtu: numeric, // maximum transmission unit of the underlaying network parser: string; // name of the PacketParser to use gates: in: from_udp, from_lowerTier, from_upperTier; // incoming gates from udp, the lower tier and from the upper tier out: to_udp, to_lowerTier, to_upperTier; // outgoing gates to udp, the lower tier and to the upper tier endsimple