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BoundingBox2D.h
Go to the documentation of this file.
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//
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// Copyright (C) 2006 Institut fuer Telematik, Universitaet Karlsruhe (TH)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#ifndef __BOUNDINGBOX2D_H_
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#define __BOUNDINGBOX2D_H_
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#include <
Vector2D.h
>
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class
BoundingBox2D
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{
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public
:
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BoundingBox2D
();
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BoundingBox2D
(
Vector2D
tl
,
Vector2D
br
);
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BoundingBox2D
(
double
tlx,
double
tly,
double
brx,
double
bry);
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BoundingBox2D
(
Vector2D
center,
double
width);
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bool
collide
(
const
BoundingBox2D
box)
const
;
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bool
collide
(
const
Vector2D
p)
const
;
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double
top
();
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double
bottom
();
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double
left
();
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double
right
();
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Vector2D
tl
,
br
;
//top left, bottom right
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friend
std::ostream&
operator<<
(std::ostream& Stream,
const
BoundingBox2D
& box);
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};
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#endif
src
applications
simplegameclient
BoundingBox2D.h
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