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ConnectivityProbeApp.h
Go to the documentation of this file.
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//
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// Copyright (C) 2006 Institut fuer Telematik, Universitaet Karlsruhe (TH)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#ifndef __CONNECTIVITYPROBEAPP_H__
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#define __CONNECTIVITYPROBEAPP_H__
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#include <
SimpleGameClient.h
>
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#include <
NodeHandle.h
>
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#include <
Vector2D.h
>
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#include <omnetpp.h>
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#include "
GlobalStatisticsAccess.h
"
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class
ConnectivityProbeApp
:
public
cSimpleModule
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{
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public
:
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void
initialize
();
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void
handleMessage
(cMessage* msg);
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~ConnectivityProbeApp
();
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private
:
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simtime_t
probeIntervall
;
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cMessage*
probeTimer
;
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GlobalStatistics
*
globalStatistics
;
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std::map<NodeHandle, SimpleGameClient*>
Topology
;
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void
extractTopology
();
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// statistics
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cOutVector
cOV_NodeCount
;
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cOutVector
cOV_ZeroMissingNeighbors
;
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cOutVector
cOV_AverageMissingNeighbors
;
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cOutVector
cOV_MaxMissingNeighbors
;
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cOutVector
cOV_AverageDrift
;
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};
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#endif
src
applications
simplegameclient
ConnectivityProbeApp.h
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