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MovementGenerator.h
Go to the documentation of this file.
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//
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// Copyright (C) 2006 Institut fuer Telematik, Universitaet Karlsruhe (TH)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#ifndef __MOVEMENTGENERATOR_H_
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#define __MOVEMENTGENERATOR_H_
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#include <omnetpp.h>
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#include <
Vector2D.h
>
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#include <
BoundingBox2D.h
>
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#include <
TransportAddress.h
>
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#include <list>
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#include "
GlobalCoordinator.h
"
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enum
SCDir
{
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DIR_DOWN
,
DIR_UP
,
DIR_LEFT
,
DIR_RIGHT
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};
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class
NeighborMapEntry
{
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public
:
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Vector2D
position
,
direction
;
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friend
std::ostream&
operator<<
(std::ostream& Stream,
const
NeighborMapEntry
& e);
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};
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typedef
std::map<TransportAddress, NeighborMapEntry>
NeighborMap
;
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typedef
std::list<BoundingBox2D>
CollisionList
;
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class
MovementGenerator
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{
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public
:
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MovementGenerator
(
double
areaDimension
,
double
speed
,
NeighborMap
*
Neighbors
,
GlobalCoordinator
*
coordinator
,
CollisionList
*
CollisionRect
);
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virtual
~MovementGenerator
() {}
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virtual
void
move
() = 0;
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Vector2D
getPosition
();
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protected
:
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double
areaDimension
,
speed
;
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Vector2D
direction
,
position
,
target
;
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bool
testBounds
();
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void
flock
();
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void
generateScenery
(
unsigned
int
seed);
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NeighborMap
*
Neighbors
;
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NeighborMap::iterator
itNeighbors
;
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GlobalCoordinator
*
coordinator
;
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CollisionList
*
CollisionRect
;
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};
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#endif
src
applications
simplegameclient
MovementGenerator.h
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