Implementation of the Gia overlay as described in "Making Gnutella-like P2P Systems Scalable" by Yatin Chawathe, Sylvia Ratnasamy, Lee Breslau, Nick Lanham and Scott Shenker, published in "In Proc. ACM SIGCOMM (Aug. 2003)".
Author: Robert Palmer
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Name | Direction | Size | Description |
---|---|---|---|
udpIn | input |
gate from UDP |
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udpOut | output |
gate to UDP |
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tcpIn | input |
gate from the TCP layer |
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tcpOut | output |
gate to the TCP layer |
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appIn | input |
gate from application |
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appOut | output |
gate to application |
Name | Type | Default value | Description |
---|---|---|---|
gia.rpcUdpTimeout | double |
default timeout value for direct RPCs |
|
gia.rpcKeyTimeout | double |
default timeout value for routed RPCs |
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gia.optimizeTimeouts | bool |
calculate timeouts from measured RTTs and network coordinates |
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gia.rpcExponentialBackoff | bool |
if true, doubles the timeout for every retransmission |
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gia.localPort | int |
UDP port for overlay messages |
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gia.overlayId | int |
identifies the overlay this node belongs to (used for multiple overlays) |
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gia.debugOutput | bool |
enable debug output |
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gia.keyLength | int |
overlay key length in bits |
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gia.nodeId | string |
optional nodeId as string in hexadecimal notation |
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gia.useCommonAPIforward | bool |
enable CommonAPI forward() calls |
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gia.drawOverlayTopology | bool |
draw arrow to successor node? |
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gia.hopCountMax | int |
maximum number of overlay hops |
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gia.recNumRedundantNodes | int |
numRedundantNodes for recursive routing |
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gia.joinOnApplicationRequest | bool |
only join the overlay on application request |
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gia.collectPerHopDelay | bool |
delay statistics for single hops |
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gia.routeMsgAcks | bool |
use RPCs for route messages |
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gia.lookupRedundantNodes | int |
number of next hops in each step |
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gia.lookupParallelPaths | int |
number of parallel paths |
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gia.lookupParallelRpcs | int |
number of nodes to ask in parallel |
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gia.lookupVerifySiblings | bool |
true, if siblings need to be authenticated with a ping |
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gia.lookupMajoritySiblings | bool |
true, if sibling candidates are selected by a majority decision if using parallel paths |
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gia.lookupMerge | bool |
true, if parallel Rpc results should be merged |
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gia.lookupFailedNodeRpcs | bool |
communicate failed nodes |
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gia.lookupStrictParallelRpcs | bool |
limited the number of concurrent rpcs to parameter parallelRpcs |
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gia.lookupUseAllParallelResponses | bool |
merge all parallel responses from earlier steps |
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gia.lookupNewRpcOnEveryTimeout | bool |
send a new RPC immediately after an RPC timeouts |
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gia.lookupNewRpcOnEveryResponse | bool |
send a new RPC after every response, even if there was no progress |
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gia.lookupFinishOnFirstUnchanged | bool |
finish lookup, if the last pending RPC returned without progress |
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gia.lookupVisitOnlyOnce | bool |
if true, the same node is never asked twice during a single lookup |
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gia.lookupAcceptLateSiblings | bool |
if true, a FindNodeResponse with sibling flag set is always accepted, even if it is from a previous lookup step |
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gia.routingType | string |
default routing mode (iterative, semi-recursive,...) |
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gia.rejoinOnFailure | bool |
rejoin after loosing connection to the overlay? |
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gia.sendRpcResponseToLastHop | bool |
needed by KBR protocols for NAT support |
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gia.recordRoute | bool |
record visited hops on route |
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gia.dropFindNodeAttack | bool |
if node is malicious, it tries a findNode attack |
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gia.isSiblingAttack | bool |
if node is malicious, it tries a isSibling attack |
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gia.invalidNodesAttack | bool |
if node is malicious, it tries a invalidNode attack |
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gia.dropRouteMessageAttack | bool |
if node is malicious, it drops all received BaseRouteMessages |
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gia.measureAuthBlock | bool |
if true, measure the overhead of signatures in rpc messages |
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gia.restoreContext | bool |
if true, a node rejoins with its old nodeId and malicious state |
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gia.maxNeighbors | int |
maximum number of neighbors |
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gia.minNeighbors | int |
minimum number of neighbors |
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gia.maxTopAdaptionInterval | double |
maximum topology adaption interval |
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gia.topAdaptionAggressiveness | int |
topology adaption aggressiveness |
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gia.maxLevelOfSatisfaction | double |
maximum level of satisfaction |
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gia.maxHopCount | int |
maximum TTL for sent messages |
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gia.messageTimeout | double |
message timeout |
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gia.neighborTimeout | double |
neighbor timeout |
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gia.sendTokenTimeout | double |
token timeout |
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gia.tokenWaitTime | double |
delay when sending new token |
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gia.keyListDelay | double |
delay when sending new key list to our neighbors |
|
gia.updateDelay | double |
delay between two update messages |
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gia.outputNodeDetails | bool |
output node details |
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gia.optimizeReversePath | bool |
use optimized reverse path? |
// // Implementation of the Gia overlay as described in // "Making Gnutella-like P2P Systems Scalable" // by Yatin Chawathe, Sylvia Ratnasamy, Lee Breslau, Nick Lanham // and Scott Shenker, published in "In Proc. ACM SIGCOMM (Aug. 2003)". // @author Robert Palmer // module GiaModules like IOverlay { gates: input udpIn; // gate from UDP output udpOut; // gate to UDP input tcpIn; // gate from the TCP layer output tcpOut; // gate to the TCP layer input appIn; // gate from application output appOut; // gate to application submodules: gia: Gia { parameters: @display("p=60,60;i=block/circle"); } keyListModule: GiaKeyListModule { parameters: @display("p=150,60;i=block/table"); } neighbors: GiaNeighbors { parameters: @display("p=240,60;i=block/table"); } tokenFactory: GiaTokenFactory { parameters: @display("p=330,60;i=block/table"); } connections allowunconnected: udpIn --> gia.udpIn; // connect udpIn with gia.udpIn udpOut <-- gia.udpOut; // connect to_upd with gia.udpOut appIn --> gia.appIn; // connect appIn with gia.appIn appOut <-- gia.appOut; // connect appOut with gia.appOut }