NED File src/applications/simplegameclient/SimpleGameClient.ned
Source code:
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// @file SimpleGameClient.ned
// @author Helge Backhaus
// @author Stephan Krause
//
package oversim.applications.simplegameclient;
import oversim.common.BaseApp;
import oversim.common.ITier;
simple SimpleGameClient extends BaseApp
{
parameters:
@class(SimpleGameClient);
double movementRate; // movement updates per second
double areaDimension; // movement range from [0.0, 0.0] to [areaDimension, areaDimension]
bool useScenery; // generate scenery for simulated area
// (very slow for large areas, should be false except when used with realworld/simplecraft)
double movementSpeed @unit(mps); // movement speed in m/s
string movementGenerator; // responsible for different movement models
// (randomRoaming, groupRoaming, greatGathering, realWorldRoaming)
int groupSize; // clients per group
int mtu; // maximum transmission unit
}
module SimpleGameClientModules like ITier
{
gates:
input udpIn; // gate from the UDP layer
input from_lowerTier; // gate from the lower tier
input from_upperTier; // gate from the upper tier
input trace_in; // gate for trace file commands
input tcpIn; // gate from the TCP layer
output tcpOut; // gate to the TCP layer
output udpOut; // gate to the UDP layer
output to_lowerTier; // gate to the lower tier
output to_upperTier; // gate to the upper tier
submodules:
simpleGameClient: SimpleGameClient;
connections allowunconnected:
from_lowerTier --> simpleGameClient.from_lowerTier;
to_lowerTier <-- simpleGameClient.to_lowerTier;
trace_in --> simpleGameClient.trace_in;
}