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- Timestamp:
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Sep 29, 2008, 11:19:39 AM (16 years ago)
- Author:
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Ingmar Baumgart
- Comment:
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v32
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v33
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5 | 5 | [[Image(arch_small.png, right, nolink)]] |
6 | 6 | |
7 | | * '''Flexibility''': The simulator allows to simulate both structured and unstructured overlay networks (currently ''Chord'', ''Pastry'', ''Koorde'', ''Broose'', ''Kademlia'', and ''GIA'' are implemented). The modular design and use of the Common API facilitate the extension with new features or protocols. Module behavior can easily be customized by specify parameters in a human readable configuration file. |
| 7 | * '''Flexibility''': The simulator allows to simulate both structured and unstructured overlay networks (currently ''Chord'', ''Pastry'', ''Bamboo'', ''Koorde'', ''Broose'', ''Kademlia'', ''GIA'', '''Vast''', and '''Publish-Subscribe for MMOGs''' are implemented). The modular design and use of the Common API facilitate the extension with new features or protocols. Module behaviour can easily be customized by specify parameters in a human readable configuration file. |
8 | 8 | |
9 | 9 | * '''Interactive GUI''': In order to validate and debug new or existing overlay protocols you can make use of the GUI of OMNeT++, which visualizes networks topologies, messages and node state variables like the routing table. |
10 | 10 | |
11 | | * '''Exchangeable Underlying Network Models''': Our simulation framework has a flexible underlying network scheme, which on the one hand provides a fully configurable network topology with realistic bandwidths, packet delays, and packet losses (''INETUnderlay''), and on the other hand a fast and simple alternative model for high simulation performance (''!SimpleUnderlay''). |
| 11 | * '''Exchangeable Underlying Network Models''': Our simulation framework has a flexible underlying network scheme, which on the one hand provides a fully configurable network topology with realistic bandwidths, packet delays, and packet losses (''INETUnderlay''), and on the other hand a fast alternative model for high simulation performance (''!SimpleUnderlay''). |
12 | 12 | |
13 | 13 | * '''Scalability''': !OverSim was designed with performance in mind. On a modern desktop PC a typical Chord network of 10,000 nodes can be simulated in real-time. We successfully simulated networks of up to 100,000 nodes. |
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19 | 19 | * '''Statistics''': The simulator collects various statistical data such as sent, received, or forwarded network traffic per node, successful or unsuccessful packet delivery, and packet hop count. |
20 | 20 | |
21 | | = Planned Features / Work in Progress = |
22 | | |
23 | | This is a list of features we're currently working on, which will be available in one of the next releases of !OverSim: |
24 | | |
25 | | * '''Additional overlay protocols''': At the moment we're working on implementations of several Application Layer Multicast protocols. |
26 | | |
27 | | * '''Additional applications''': In the future we like to add new applications which make use of the overlay protocols like a DHT, protocol or traffic generators for multicast traffic. |
| 21 | * '''Applications''': Several overlay applications like a DHT, Scribe, SimMud, P2PNS and several test applications (KBRTestApp, DHTTestApp, SimpleGameClient) are implemented. |
28 | 22 | |
29 | 23 | {{{ |