OverSim
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Go to the source code of this file.
Classes | |
class | SCBasePacket |
class | SCAddPacket |
class | SCRemovePacket |
class | SCMovePacket |
class | SCAOIPacket |
class | SCParamPacket |
class | SCChatPacket |
class | SCSnowPacket |
class | SCFrozenPacket |
Macros | |
#define | SC_MOVE_INDICATION 0 |
#define | SC_ADD_NEIGHBOR 1 |
#define | SC_REMOVE_NEIGHBOR 2 |
#define | SC_RESIZE_AOI 3 |
#define | SC_PARAM_REQUEST 4 |
#define | SC_PARAM_RESPONSE 5 |
#define | SC_EV_CHAT 6 |
#define | SC_EV_SNOWBALL 7 |
#define | SC_EV_FROZEN 8 |
Definition in file SCPacket.h.
#define SC_ADD_NEIGHBOR 1 |
Definition at line 28 of file SCPacket.h.
Referenced by SimpleGameClient::updateNeighbors().
#define SC_EV_CHAT 6 |
Definition at line 33 of file SCPacket.h.
Referenced by SimpleGameClient::handleLowerMessage(), and SimpleGameClient::handleRealworldPacket().
#define SC_EV_FROZEN 8 |
Definition at line 35 of file SCPacket.h.
Referenced by SimpleGameClient::handleLowerMessage(), and SimpleGameClient::handleTimerEvent().
#define SC_EV_SNOWBALL 7 |
Definition at line 34 of file SCPacket.h.
Referenced by SimpleGameClient::handleLowerMessage(), and SimpleGameClient::handleRealworldPacket().
#define SC_MOVE_INDICATION 0 |
Definition at line 27 of file SCPacket.h.
Referenced by SimpleGameClient::handleRealworldPacket().
#define SC_PARAM_REQUEST 4 |
Definition at line 31 of file SCPacket.h.
Referenced by SimpleGameClient::handleRealworldPacket().
#define SC_PARAM_RESPONSE 5 |
Definition at line 32 of file SCPacket.h.
Referenced by SimpleGameClient::handleRealworldPacket().
#define SC_REMOVE_NEIGHBOR 2 |
Definition at line 29 of file SCPacket.h.
Referenced by SimpleGameClient::updateNeighbors().
#define SC_RESIZE_AOI 3 |
Definition at line 30 of file SCPacket.h.
Referenced by SimpleGameClient::handleLowerMessage().