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SimMud.h
Go to the documentation of this file.
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//
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// Copyright (C) 2006 Institut fuer Telematik, Universitaet Karlsruhe (TH)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#ifndef __SIMMUD_H_
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#define __SIMMUD_H_
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#include "
BaseApp.h
"
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#include "
SimMud_m.h
"
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#include "
Vector2D.h
"
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class
SimMud
:
public
BaseApp
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{
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private
:
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int
currentRegionX
;
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int
currentRegionY
;
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OverlayKey
currentRegionID
;
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std::set<OverlayKey>
subscribedRegions
;
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int
fieldSize
;
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int
numSubspaces
;
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int
regionSize
;
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int
AOIWidth
;
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int
receivedMovementLists
;
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int
lostMovementLists
;
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simtime_t
maxMoveDelay
;
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int
playerTimeout
;
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cMessage*
playerTimer
;
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struct
PlayerInfo
{
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Vector2D
pos
;
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bool
update
;
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};
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std::map <NodeHandle, PlayerInfo>
playerMap
;
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public
:
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SimMud
( );
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~SimMud
( );
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virtual
void
initializeApp
(
int
stage );
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virtual
void
handleTimerEvent
( cMessage *msg );
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virtual
void
handleUpperMessage
( cMessage *msg );
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virtual
void
handleLowerMessage
( cMessage *msg );
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virtual
void
handleReadyMessage
(
CompReadyMessage
*msg );
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virtual
bool
handleRpcCall
(
BaseCallMessage
* msg );
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virtual
void
handleRpcResponse
(
BaseResponseMessage
* msg,
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cPolymorphic* context,
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int
rpcId, simtime_t rtt );
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virtual
void
finishApp
( );
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protected
:
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void
handleMove
(
GameAPIPositionMessage
* msg );
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void
handleOtherPlayerMove
(
SimMudMoveMessage
* msg );
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};
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#endif
src
tier2
simmud
SimMud.h
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