NED File src/overlay/pubsubmmog/PubSubMMOG.ned

Name Type Description
PubSubMMOG simple module (no description)
OverlayPubSubMMOG compound module (no description)

Source code:

//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//

// @file PubSubMMOG.ned
// @author Stephan Krause
//

package oversim.overlay.pubsubmmog;

import oversim.common.BaseOverlay;
import oversim.common.IOverlay;


simple PubSubMMOG extends BaseOverlay
{
    parameters:
        @class(PubSubMMOG);
        double areaDimension; // size of the play filed
        int numSubspaces; // number of regions in each direction
        double joinDelay @unit(s); // delay between join retries (sec)
        double parentTimeout @unit(s); //seconds until a node assumes that a particular parent has failed
        int maxChildren; // the maximum number of childs in the laodbalancing tree
        double movementRate; // the number of movement updates per sec
        double AOIWidth; // the size of the area of interest (i.e. subscriptionSize)
        double maxMoveDelay @unit(s); // time after which a move message is considered to be too late
        bool allowOldMoveMessages; // forward messages regardless of timeslots
}

module OverlayPubSubMMOG like IOverlay
{
    gates:
        input udpIn;    // gate from the UDP layer
        output udpOut;    // gate to the UDP layer
        input tcpIn;    // gate from the TCP layer
        output tcpOut;    // gate to the TCP layer
        input appIn;    // gate from the application
        output appOut;    // gate to the application

    submodules:
        pubSubMMOG: PubSubMMOG {
            parameters:
                @display("p=60,60");

        }
    connections allowunconnected:
        udpIn --> pubSubMMOG.udpIn;
        udpOut <-- pubSubMMOG.udpOut;
        appIn --> pubSubMMOG.appIn;
        appOut <-- pubSubMMOG.appOut;
}