NED File src/overlay/pubsubmmog/PubSubMMOG.ned
Source code:
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// @file PubSubMMOG.ned
// @author Stephan Krause
//
package oversim.overlay.pubsubmmog;
import oversim.common.BaseOverlay;
import oversim.common.IOverlay;
simple PubSubMMOG extends BaseOverlay
{
parameters:
@class(PubSubMMOG);
double areaDimension; // size of the play filed
int numSubspaces; // number of regions in each direction
double joinDelay @unit(s); // delay between join retries (sec)
double parentTimeout @unit(s); //seconds until a node assumes that a particular parent has failed
int maxChildren; // the maximum number of childs in the laodbalancing tree
double movementRate; // the number of movement updates per sec
double AOIWidth; // the size of the area of interest (i.e. subscriptionSize)
double maxMoveDelay @unit(s); // time after which a move message is considered to be too late
bool allowOldMoveMessages; // forward messages regardless of timeslots
}
module OverlayPubSubMMOG like IOverlay
{
gates:
input udpIn; // gate from the UDP layer
output udpOut; // gate to the UDP layer
input tcpIn; // gate from the TCP layer
output tcpOut; // gate to the TCP layer
input appIn; // gate from the application
output appOut; // gate to the application
submodules:
pubSubMMOG: PubSubMMOG {
parameters:
@display("p=60,60");
}
connections allowunconnected:
udpIn --> pubSubMMOG.udpIn;
udpOut <-- pubSubMMOG.udpOut;
appIn --> pubSubMMOG.appIn;
appOut <-- pubSubMMOG.appOut;
}