Name | Type | Description |
---|---|---|
SimpleTCP | simple module |
UDP protocol implementation, for IPv4 and IPv6. |
// // Copyright (C) 2000 Institut fuer Telematik, Universitaet Karlsruhe // Copyright (C) 2004,2005 Andras Varga // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // package oversim.underlay.simpleunderlay; import inet.transport.tcp.TCP; // // UDP protocol implementation, for IPv4 and IPv6. // // The \UDP protocol header is represented by the class UDPPacket. // // <b>Communication with clients (applications)</b> // // The module can (should) be connected to several applications. // For sending an \UDP packet, the application should attach an UDPControlInfo // object to the payload, and send it to UDP. // UDP will also attach an UDPControlInfo object to any payload // message in sends up to the application. // // For receiving \UDP packets, the connected applications should first // "bind" to the given \UDP port. This can be done by sending an // arbitrary message with message kind UDP_C_BIND and an UDPControlInfo // attached with srcPort filled in. // // If there is only one app which doesn't bind to any port, it will // receive all packets. // // <b>Communication with other nodes</b> // // The SimpleUDP model sends packets directly to the destination // // @see SimpleUDPPacket, UDPControlInfo, GlobalRoutingHashMap // simple SimpleTCP extends TCP { parameters: @class(SimpleTCP); double constantDelay @unit(s); // constant delay between two peers bool useCoordinateBasedDelay; // delay should be calculated from // euklidean distance between two peers string delayFaultType; // augment coordinate based delays with a realistic error, // according to "Network Coordinates in the Wild", Figure 7 // possible values: empty, "live_all", "live_planetlab", "simulation" double jitter; // average amount of jitter in % @display("i=block/wheelbarrow"); gates: }