OverSim
GameAPIFrozenMessage Member List

This is the complete list of members for GameAPIFrozenMessage, including all inherited members.

BaseOverlayMessage(const char *name=NULL, int kind=0)BaseOverlayMessage
BaseOverlayMessage(const BaseOverlayMessage &other)BaseOverlayMessage
command_varGameAPIMessageprotected
copy(const GameAPIFrozenMessage &other)GameAPIFrozenMessageprivate
dup() const GameAPIFrozenMessageinlinevirtual
GameAPIFrozenMessage(const char *name=NULL, int kind=0)GameAPIFrozenMessage
GameAPIFrozenMessage(const GameAPIFrozenMessage &other)GameAPIFrozenMessage
GameAPIMessage(const char *name=NULL, int kind=0)GameAPIMessage
GameAPIMessage(const GameAPIMessage &other)GameAPIMessage
getCommand() const GameAPIMessagevirtual
getSrc()GameAPIFrozenMessagevirtual
getSrc() const GameAPIFrozenMessageinlinevirtual
getStatType() const BaseOverlayMessagevirtual
getThrower() const GameAPIFrozenMessagevirtual
getTimeSec() const GameAPIFrozenMessagevirtual
getTimeUsec() const GameAPIFrozenMessagevirtual
getType() const BaseOverlayMessagevirtual
operator=(const GameAPIFrozenMessage &other)GameAPIFrozenMessage
GameAPIMessage::operator=(const GameAPIMessage &other)GameAPIMessage
BaseOverlayMessage::operator=(const BaseOverlayMessage &other)BaseOverlayMessage
OverSimMessage::operator=(const OverSimMessage &other)OverSimMessageinline
OverSimMessage_Base::operator=(const OverSimMessage_Base &other)OverSimMessage_Baseprotected
operator==(const GameAPIFrozenMessage &)GameAPIFrozenMessageprotected
GameAPIMessage::operator==(const GameAPIMessage &)GameAPIMessageprotected
BaseOverlayMessage::operator==(const BaseOverlayMessage &)BaseOverlayMessageprotected
OverSimMessage::operator==(const OverSimMessage_Base &)OverSimMessage_Baseprotected
OverSimMessage(const char *name=NULL, int kind=0)OverSimMessageinline
OverSimMessage(const OverSimMessage &other)OverSimMessageinline
OverSimMessage_Base(const char *name=NULL, int kind=0)OverSimMessage_Baseprotected
OverSimMessage_Base(const OverSimMessage_Base &other)OverSimMessage_Baseprotected
parsimPack(cCommBuffer *b)GameAPIFrozenMessagevirtual
parsimUnpack(cCommBuffer *b)GameAPIFrozenMessagevirtual
setCommand(int command)GameAPIMessagevirtual
setSrc(const NodeHandle &src)GameAPIFrozenMessagevirtual
setStatType(int statType)BaseOverlayMessagevirtual
setThrower(int thrower)GameAPIFrozenMessagevirtual
setTimeSec(int timeSec)GameAPIFrozenMessagevirtual
setTimeUsec(int timeUsec)GameAPIFrozenMessagevirtual
setType(int type)BaseOverlayMessagevirtual
src_varGameAPIFrozenMessageprotected
statType_varBaseOverlayMessageprotected
thrower_varGameAPIFrozenMessageprotected
timeSec_varGameAPIFrozenMessageprotected
timeUsec_varGameAPIFrozenMessageprotected
type_varBaseOverlayMessageprotected
~BaseOverlayMessage()BaseOverlayMessagevirtual
~GameAPIFrozenMessage()GameAPIFrozenMessagevirtual
~GameAPIMessage()GameAPIMessagevirtual
~OverSimMessage_Base()OverSimMessage_Basevirtual