OverSim
GameAPIListMessage Member List

This is the complete list of members for GameAPIListMessage, including all inherited members.

addNeighbor_arraysizeGameAPIListMessageprotected
addNeighbor_varGameAPIListMessageprotected
BaseOverlayMessage(const char *name=NULL, int kind=0)BaseOverlayMessage
BaseOverlayMessage(const BaseOverlayMessage &other)BaseOverlayMessage
command_varGameAPIMessageprotected
copy(const GameAPIListMessage &other)GameAPIListMessageprivate
dup() const GameAPIListMessageinlinevirtual
GameAPIListMessage(const char *name=NULL, int kind=0)GameAPIListMessage
GameAPIListMessage(const GameAPIListMessage &other)GameAPIListMessage
GameAPIMessage(const char *name=NULL, int kind=0)GameAPIMessage
GameAPIMessage(const GameAPIMessage &other)GameAPIMessage
getAddNeighbor(unsigned int k)GameAPIListMessagevirtual
getAddNeighbor(unsigned int k) const GameAPIListMessageinlinevirtual
getAddNeighborArraySize() const GameAPIListMessagevirtual
getCommand() const GameAPIMessagevirtual
getNeighborPosition(unsigned int k)GameAPIListMessagevirtual
getNeighborPosition(unsigned int k) const GameAPIListMessageinlinevirtual
getNeighborPositionArraySize() const GameAPIListMessagevirtual
getRemoveNeighbor(unsigned int k)GameAPIListMessagevirtual
getRemoveNeighbor(unsigned int k) const GameAPIListMessageinlinevirtual
getRemoveNeighborArraySize() const GameAPIListMessagevirtual
getStatType() const BaseOverlayMessagevirtual
getType() const BaseOverlayMessagevirtual
neighborPosition_arraysizeGameAPIListMessageprotected
neighborPosition_varGameAPIListMessageprotected
operator=(const GameAPIListMessage &other)GameAPIListMessage
GameAPIMessage::operator=(const GameAPIMessage &other)GameAPIMessage
BaseOverlayMessage::operator=(const BaseOverlayMessage &other)BaseOverlayMessage
OverSimMessage::operator=(const OverSimMessage &other)OverSimMessageinline
OverSimMessage_Base::operator=(const OverSimMessage_Base &other)OverSimMessage_Baseprotected
operator==(const GameAPIListMessage &)GameAPIListMessageprotected
GameAPIMessage::operator==(const GameAPIMessage &)GameAPIMessageprotected
BaseOverlayMessage::operator==(const BaseOverlayMessage &)BaseOverlayMessageprotected
OverSimMessage::operator==(const OverSimMessage_Base &)OverSimMessage_Baseprotected
OverSimMessage(const char *name=NULL, int kind=0)OverSimMessageinline
OverSimMessage(const OverSimMessage &other)OverSimMessageinline
OverSimMessage_Base(const char *name=NULL, int kind=0)OverSimMessage_Baseprotected
OverSimMessage_Base(const OverSimMessage_Base &other)OverSimMessage_Baseprotected
parsimPack(cCommBuffer *b)GameAPIListMessagevirtual
parsimUnpack(cCommBuffer *b)GameAPIListMessagevirtual
removeNeighbor_arraysizeGameAPIListMessageprotected
removeNeighbor_varGameAPIListMessageprotected
setAddNeighbor(unsigned int k, const NodeHandle &addNeighbor)GameAPIListMessagevirtual
setAddNeighborArraySize(unsigned int size)GameAPIListMessagevirtual
setCommand(int command)GameAPIMessagevirtual
setNeighborPosition(unsigned int k, const Vector2D &neighborPosition)GameAPIListMessagevirtual
setNeighborPositionArraySize(unsigned int size)GameAPIListMessagevirtual
setRemoveNeighbor(unsigned int k, const NodeHandle &removeNeighbor)GameAPIListMessagevirtual
setRemoveNeighborArraySize(unsigned int size)GameAPIListMessagevirtual
setStatType(int statType)BaseOverlayMessagevirtual
setType(int type)BaseOverlayMessagevirtual
statType_varBaseOverlayMessageprotected
type_varBaseOverlayMessageprotected
~BaseOverlayMessage()BaseOverlayMessagevirtual
~GameAPIListMessage()GameAPIListMessagevirtual
~GameAPIMessage()GameAPIMessagevirtual
~OverSimMessage_Base()OverSimMessage_Basevirtual