OverSim
GameAPIListMessage Class Reference

Class generated from common/CommonMessages.msg by opp_msgc. More...

#include <CommonMessages_m.h>

Inheritance diagram for GameAPIListMessage:
GameAPIMessage BaseOverlayMessage OverSimMessage OverSimMessage_Base

Public Member Functions

 GameAPIListMessage (const char *name=NULL, int kind=0)
 GameAPIListMessage (const GameAPIListMessage &other)
virtual ~GameAPIListMessage ()
GameAPIListMessage & operator= (const GameAPIListMessage &other)
virtual GameAPIListMessage * dup () const
virtual void parsimPack (cCommBuffer *b)
virtual void parsimUnpack (cCommBuffer *b)
virtual void setRemoveNeighborArraySize (unsigned int size)
virtual unsigned int getRemoveNeighborArraySize () const
virtual NodeHandle & getRemoveNeighbor (unsigned int k)
virtual const NodeHandle & getRemoveNeighbor (unsigned int k) const
virtual void setRemoveNeighbor (unsigned int k, const NodeHandle &removeNeighbor)
virtual void setAddNeighborArraySize (unsigned int size)
virtual unsigned int getAddNeighborArraySize () const
virtual NodeHandle & getAddNeighbor (unsigned int k)
virtual const NodeHandle & getAddNeighbor (unsigned int k) const
virtual void setAddNeighbor (unsigned int k, const NodeHandle &addNeighbor)
virtual void setNeighborPositionArraySize (unsigned int size)
virtual unsigned int getNeighborPositionArraySize () const
virtual Vector2D & getNeighborPosition (unsigned int k)
virtual const Vector2D & getNeighborPosition (unsigned int k) const
virtual void setNeighborPosition (unsigned int k, const Vector2D &neighborPosition)
- Public Member Functions inherited from GameAPIMessage
 GameAPIMessage (const char *name=NULL, int kind=0)
 GameAPIMessage (const GameAPIMessage &other)
virtual ~GameAPIMessage ()
GameAPIMessage & operator= (const GameAPIMessage &other)
virtual int getCommand () const
virtual void setCommand (int command)
- Public Member Functions inherited from BaseOverlayMessage
 BaseOverlayMessage (const char *name=NULL, int kind=0)
 BaseOverlayMessage (const BaseOverlayMessage &other)
virtual ~BaseOverlayMessage ()
BaseOverlayMessage & operator= (const BaseOverlayMessage &other)
virtual int getType () const
virtual void setType (int type)
virtual int getStatType () const
virtual void setStatType (int statType)
- Public Member Functions inherited from OverSimMessage
 OverSimMessage (const char *name=NULL, int kind=0)
 OverSimMessage (const OverSimMessage &other)
OverSimMessage & operator= (const OverSimMessage &other)
- Public Member Functions inherited from OverSimMessage_Base
virtual ~OverSimMessage_Base ()

Protected Member Functions

bool operator== (const GameAPIListMessage &)
- Protected Member Functions inherited from GameAPIMessage
bool operator== (const GameAPIMessage &)
- Protected Member Functions inherited from BaseOverlayMessage
bool operator== (const BaseOverlayMessage &)

Protected Attributes

NodeHandle * removeNeighbor_var
unsigned int removeNeighbor_arraysize
NodeHandle * addNeighbor_var
unsigned int addNeighbor_arraysize
Vector2D * neighborPosition_var
unsigned int neighborPosition_arraysize
- Protected Attributes inherited from GameAPIMessage
int command_var
- Protected Attributes inherited from BaseOverlayMessage
int type_var
int statType_var

Private Member Functions

void copy (const GameAPIListMessage &other)

Detailed Description

Class generated from common/CommonMessages.msg by opp_msgc.

packet GameAPIListMessage extends GameAPIMessage 
{
    NodeHandle removeNeighbor[];
    NodeHandle addNeighbor[];
    Vector2D neighborPosition[];
}

Definition at line 2380 of file CommonMessages_m.h.

Constructor & Destructor Documentation

GameAPIListMessage::GameAPIListMessage ( const char *  name = NULL,
int  kind = 0 
)

Referenced by dup().

GameAPIListMessage::GameAPIListMessage ( const GameAPIListMessage &  other)
virtual GameAPIListMessage::~GameAPIListMessage ( )
virtual

Member Function Documentation

void GameAPIListMessage::copy ( const GameAPIListMessage &  other)
private
virtual GameAPIListMessage* GameAPIListMessage::dup ( ) const
inlinevirtual

Reimplemented from GameAPIMessage.

Definition at line 2402 of file CommonMessages_m.h.

{return new GameAPIListMessage(*this);}
virtual NodeHandle& GameAPIListMessage::getAddNeighbor ( unsigned int  k)
virtual
virtual const NodeHandle& GameAPIListMessage::getAddNeighbor ( unsigned int  k) const
inlinevirtual

Definition at line 2415 of file CommonMessages_m.h.

Referenced by getAddNeighbor().

{return const_cast<GameAPIListMessage*>(this)->getAddNeighbor(k);}
virtual unsigned int GameAPIListMessage::getAddNeighborArraySize ( ) const
virtual
virtual Vector2D& GameAPIListMessage::getNeighborPosition ( unsigned int  k)
virtual
virtual const Vector2D& GameAPIListMessage::getNeighborPosition ( unsigned int  k) const
inlinevirtual

Definition at line 2420 of file CommonMessages_m.h.

Referenced by getNeighborPosition().

{return const_cast<GameAPIListMessage*>(this)->getNeighborPosition(k);}
virtual unsigned int GameAPIListMessage::getNeighborPositionArraySize ( ) const
virtual
virtual NodeHandle& GameAPIListMessage::getRemoveNeighbor ( unsigned int  k)
virtual
virtual const NodeHandle& GameAPIListMessage::getRemoveNeighbor ( unsigned int  k) const
inlinevirtual

Definition at line 2410 of file CommonMessages_m.h.

Referenced by getRemoveNeighbor().

{return const_cast<GameAPIListMessage*>(this)->getRemoveNeighbor(k);}
virtual unsigned int GameAPIListMessage::getRemoveNeighborArraySize ( ) const
virtual
GameAPIListMessage& GameAPIListMessage::operator= ( const GameAPIListMessage &  other)
bool GameAPIListMessage::operator== ( const GameAPIListMessage &  )
protected
virtual void GameAPIListMessage::parsimPack ( cCommBuffer *  b)
virtual

Reimplemented from GameAPIMessage.

Referenced by doPacking().

virtual void GameAPIListMessage::parsimUnpack ( cCommBuffer *  b)
virtual

Reimplemented from GameAPIMessage.

Referenced by doUnpacking().

virtual void GameAPIListMessage::setAddNeighbor ( unsigned int  k,
const NodeHandle &  addNeighbor 
)
virtual
virtual void GameAPIListMessage::setAddNeighborArraySize ( unsigned int  size)
virtual
virtual void GameAPIListMessage::setNeighborPosition ( unsigned int  k,
const Vector2D &  neighborPosition 
)
virtual
virtual void GameAPIListMessage::setNeighborPositionArraySize ( unsigned int  size)
virtual
virtual void GameAPIListMessage::setRemoveNeighbor ( unsigned int  k,
const NodeHandle &  removeNeighbor 
)
virtual
virtual void GameAPIListMessage::setRemoveNeighborArraySize ( unsigned int  size)
virtual

Member Data Documentation

unsigned int GameAPIListMessage::addNeighbor_arraysize
protected

Definition at line 2386 of file CommonMessages_m.h.

NodeHandle* GameAPIListMessage::addNeighbor_var
protected

Definition at line 2385 of file CommonMessages_m.h.

unsigned int GameAPIListMessage::neighborPosition_arraysize
protected

Definition at line 2388 of file CommonMessages_m.h.

Vector2D* GameAPIListMessage::neighborPosition_var
protected

Definition at line 2387 of file CommonMessages_m.h.

unsigned int GameAPIListMessage::removeNeighbor_arraysize
protected

Definition at line 2384 of file CommonMessages_m.h.

NodeHandle* GameAPIListMessage::removeNeighbor_var
protected

Definition at line 2383 of file CommonMessages_m.h.


The documentation for this class was generated from the following file: