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Landmark.cc
Go to the documentation of this file.
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//
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// Copyright (C) 2008 Institut fuer Telematik, Universitaet Karlsruhe (TH)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#include <cassert>
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#include <
SimpleUnderlayConfigurator.h
>
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#include <
BootstrapList.h
>
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#include <
NeighborCache.h
>
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#include <
GlobalNodeList.h
>
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#include <
GlobalStatistics.h
>
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#include "
Landmark.h
"
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Define_Module
(
Landmark
);
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Landmark::~Landmark
() {
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}
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void
Landmark::initializeApp
(
int
stage)
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{
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if
(stage !=
MAX_STAGE_APP
)
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return
;
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SimpleNodeEntry
* entry =
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dynamic_cast<
SimpleInfo
*
>
(
globalNodeList
->
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getPeerInfo(
thisNode
.
getIp
()))->
getEntry
();
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// Get the responsible Landmark churn generator
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/*
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ChurnGenerator* lmChurnGen = NULL;
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for (uint8_t i = 0; i < underlayConfigurator->getChurnGeneratorNum(); i++) {
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ChurnGenerator* searchedGen;
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searchedGen = underlayConfigurator->getChurnGenerator(i);
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if (searchedGen->getNodeType().overlayType == "oversim.common.cbr.LandmarkModules") {
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lmChurnGen = searchedGen;
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}
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}
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*/
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if
(
true
) {
//TODO
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// magic placement using underlays coords
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std::vector<double> ownCoords;
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for
(uint8_t i = 0; i < entry->
getDim
(); i++) {
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ownCoords.push_back(entry->
getCoords
(i));
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}
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Nps
& nps = (
Nps
&)
neighborCache
->
getNcsAccess
();
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nps.
setOwnCoordinates
(ownCoords);
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nps.
setOwnLayer
(0);
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thisNode
=
overlay
->
getThisNode
();
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globalNodeList
->
setOverlayReadyIcon
(
getThisNode
(),
true
);
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globalNodeList
->
refreshEntry
(
getThisNode
());
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}
else
{
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//TODO
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}
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}
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void
Landmark::finishApp
()
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{
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if
(((
Nps
&)(
neighborCache
->
getNcsAccess
())).getReceivedCalls() != 0) {
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globalStatistics
->
recordOutVector
(
"Calls to Landmarks"
,
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((
Nps
&)(
neighborCache
->
getNcsAccess
())).getReceivedCalls());
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}
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}
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src
common
cbr
Landmark.cc
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