OverSim
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This is the complete list of members for SimpleGameClient, including all inherited members.
AOIWidth | SimpleGameClient | protected |
appFd | SimpleGameClient | protected |
areaDimension | SimpleGameClient | protected |
avgAOI | SimpleGameClient | protected |
avgFarFromHotspotAOI | SimpleGameClient | protected |
avgHotspotAOI | SimpleGameClient | protected |
BaseApp() | BaseApp | |
BaseRpc() | BaseRpc | |
bindAndListenTcp(int port) | BaseTcpSupport | protected |
bindToPort(int port) | BaseApp | protectedvirtual |
bytesOverlayReceived | BaseApp | protected |
bytesOverlaySent | BaseApp | protected |
bytesPingResponseSent | BaseRpc | protected |
bytesPingSent | BaseRpc | protected |
bytesUdpReceived | BaseApp | protected |
bytesUdpSent | BaseApp | protected |
callLocalLookup(const OverlayKey &key, int num, bool safe) | BaseApp | inlineprotected |
callNeighborSet(int num) | BaseApp | inlineprotected |
callRoute(const OverlayKey &key, cPacket *msg, const TransportAddress &hint=TransportAddress::UNSPECIFIED_NODE, RoutingType routingType=DEFAULT_ROUTING) | BaseApp | inlineprotected |
callRoute(const OverlayKey &key, cPacket *msg, const std::vector< TransportAddress > &sourceRoute, RoutingType routingType=DEFAULT_ROUTING) | BaseApp | protected |
cancelAllRpcs() | BaseRpc | protected |
cancelRpcMessage(uint32_t nonce) | BaseRpc | protected |
closeTcpConnection(TransportAddress address) | BaseTcpSupport | protected |
CollisionRect | SimpleGameClient | protected |
CONNECTION_RESET enum value | BaseTcpSupport | |
CONNECTION_SUCC_ClOSED enum value | BaseTcpSupport | |
coordinator | SimpleGameClient | protected |
creationTime | BaseApp | protected |
cryptoModule | BaseRpc | protected |
debugOutput | BaseApp | protected |
deliver(OverlayKey &key, cMessage *msg) | BaseApp | protectedvirtual |
doRealworld | SimpleGameClient | protected |
establishTcpConnection(TransportAddress address) | BaseTcpSupport | protected |
EvCode enum name | BaseTcpSupport | |
farFromHotspotTime | SimpleGameClient | protected |
finish() | BaseApp | protected |
finishApp() | SimpleGameClient | virtual |
finishRpcs() | BaseRpc | protected |
forward(OverlayKey *key, cPacket **msg, NodeHandle *nextHopNode) | BaseApp | protectedvirtual |
frozen | SimpleGameClient | protected |
Generator | SimpleGameClient | protected |
GeneratorType | SimpleGameClient | protected |
getAOI() | SimpleGameClient | inline |
getPosition() | SimpleGameClient | inline |
getTcpOut() | BaseTcpSupport | inlineprotected |
getThisCompType() | BaseApp | protectedvirtual |
getThisNode() | SimpleGameClient | inline |
getUdpTimeout() | BaseRpc | inline |
globalNodeList | BaseApp | protected |
globalStatistics | BaseApp | protected |
handleConnectionEvent(EvCode code, TransportAddress address) | BaseTcpSupport | protectedvirtual |
handleDataReceived(TransportAddress address, cPacket *msg, bool urgent) | BaseTcpSupport | protectedvirtual |
handleIncomingConnection(TransportAddress address) | BaseTcpSupport | protectedvirtual |
handleLowerMessage(cMessage *msg) | SimpleGameClient | virtual |
handleMessage(cMessage *msg) | BaseApp | protected |
handleNodeGracefulLeaveNotification() | BaseApp | protectedvirtual |
handleNodeLeaveNotification() | BaseApp | protectedvirtual |
handleReadyMessage(CompReadyMessage *msg) | SimpleGameClient | virtual |
handleRealworldPacket(char *buf, uint32_t len) | SimpleGameClient | protected |
handleRpcCall(BaseCallMessage *msg) | BaseRpc | protectedvirtual |
handleRpcResponse(BaseResponseMessage *msg, cPolymorphic *context, int rpcId, simtime_t rtt) | RpcListener | protectedvirtual |
handleRpcResponse(BaseResponseMessage *msg, const RpcState &rpcState, simtime_t rtt) | RpcListener | protectedvirtual |
handleRpcTimeout(BaseCallMessage *msg, const TransportAddress &dest, cPolymorphic *context, int rpcId, const OverlayKey &destKey) | RpcListener | protectedvirtual |
handleRpcTimeout(const RpcState &rpcState) | RpcListener | protectedvirtual |
handleTCPMessage(cMessage *msg) | BaseTcpSupport | protected |
handleTimerEvent(cMessage *msg) | SimpleGameClient | virtual |
handleTraceMessage(cMessage *msg) | BaseApp | protectedvirtual |
handleTransportAddressChangedNotification() | BaseApp | protectedvirtual |
handleUDPMessage(cMessage *msg) | BaseApp | protectedvirtual |
handleUpperMessage(cMessage *msg) | BaseApp | protectedvirtual |
hotspotTime | SimpleGameClient | protected |
initialize(int stage) | BaseApp | protected |
initializeApp(int stage) | SimpleGameClient | virtual |
initRpcs() | BaseRpc | protected |
internalHandleMessage(cMessage *msg) | BaseRpc | protected |
internalHandleRpcCall(BaseCallMessage *msg) | BaseApp | protectedvirtual |
internalHandleRpcMessage(BaseRpcMessage *msg) | BaseRpc | protectedvirtual |
internalHandleRpcResponse(BaseResponseMessage *msg, cPolymorphic *context, int rpcId, simtime_t rtt) | BaseApp | protectedvirtual |
internalHandleRpcTimeout(BaseCallMessage *msg, const TransportAddress &dest, cPolymorphic *context, int rpcId, const OverlayKey &destKey) | BaseRpc | protectedvirtual |
internalSendRouteRpc(BaseRpcMessage *message, const OverlayKey &destKey, const std::vector< TransportAddress > &sourceRoute, RoutingType routingType) | BaseApp | protectedvirtual |
isAlreadyConnected(TransportAddress address) | BaseTcpSupport | protected |
isOverlayReady() | SimpleGameClient | inline |
isSiblingFor(const NodeHandle &node, const OverlayKey &key, int numSiblings, bool *err) | BaseApp | inlineprotected |
itNeighbors | SimpleGameClient | protected |
lastAOImeasure | SimpleGameClient | protected |
lastFarFromHotspot | SimpleGameClient | protected |
lastInHotspot | SimpleGameClient | protected |
logAOI | SimpleGameClient | protected |
move_timer | SimpleGameClient | protected |
movementDelay | SimpleGameClient | protected |
movementRate | SimpleGameClient | protected |
movementSpeed | SimpleGameClient | protected |
mtu | SimpleGameClient | protected |
neighborCache | BaseRpc | protected |
Neighbors | SimpleGameClient | |
NO_EST_CONNECTION enum value | BaseTcpSupport | |
nonHotspotTime | SimpleGameClient | protected |
notificationBoard | BaseApp | protected |
numInitStages() const | BaseApp | protected |
numOverlayReceived | BaseApp | protected |
numOverlaySent | BaseApp | protected |
numPingResponseSent | BaseRpc | protected |
numPingSent | BaseRpc | protected |
numUdpReceived | BaseApp | protected |
numUdpSent | BaseApp | protected |
overlay | BaseRpc | protected |
overlayReady | SimpleGameClient | protected |
packetBuffer | SimpleGameClient | protected |
packetNotification | SimpleGameClient | protected |
PEER_CLOSED enum value | BaseTcpSupport | |
PEER_REFUSED enum value | BaseTcpSupport | |
PEER_TIMEDOUT enum value | BaseTcpSupport | |
pingNode(const TransportAddress &dest, simtime_t timeout=-1, int retries=0, cPolymorphic *context=NULL, const char *caption="PING", RpcListener *rpcListener=NULL, int rpcId=-1, TransportType transportType=INVALID_TRANSPORT) | BaseRpc | protected |
pingResponse(PingResponse *pingResponse, cPolymorphic *context, int rpcId, simtime_t rtt) | BaseRpc | protectedvirtual |
pingTimeout(PingCall *pingCall, const TransportAddress &dest, cPolymorphic *context, int rpcId) | BaseRpc | protectedvirtual |
position | SimpleGameClient | protected |
receiveChangeNotification(int category, const cPolymorphic *details) | BaseApp | protectedvirtual |
scheduler | SimpleGameClient | protected |
sendInternalRpcCall(CompType destComp, BaseCallMessage *msg, cPolymorphic *context=NULL, simtime_t timeout=-1, int retries=0, int rpcId=-1, RpcListener *rpcListener=NULL) | BaseRpc | inlineprotected |
sendMessageToLowerTier(cPacket *msg) | BaseApp | protected |
sendMessageToUDP(const TransportAddress &destAddr, cPacket *msg, simtime_t delay=SIMTIME_ZERO) | BaseApp | protectedvirtual |
sendReadyMessage(bool ready=true, const OverlayKey &nodeId=OverlayKey::UNSPECIFIED_KEY) | BaseApp | protected |
sendRouteRpcCall(CompType destComp, const TransportAddress &dest, const OverlayKey &destKey, BaseCallMessage *msg, cPolymorphic *context=NULL, RoutingType routingType=DEFAULT_ROUTING, simtime_t timeout=-1, int retries=0, int rpcId=-1, RpcListener *rpcListener=NULL) | BaseRpc | inlineprotected |
sendRouteRpcCall(CompType destComp, const OverlayKey &destKey, BaseCallMessage *msg, cPolymorphic *context=NULL, RoutingType routingType=DEFAULT_ROUTING, simtime_t timeout=-1, int retries=0, int rpcId=-1, RpcListener *rpcListener=NULL) | BaseRpc | inlineprotected |
sendRouteRpcCall(CompType destComp, const TransportAddress &dest, BaseCallMessage *msg, cPolymorphic *context=NULL, RoutingType routingType=DEFAULT_ROUTING, simtime_t timeout=-1, int retries=0, int rpcId=-1, RpcListener *rpcListener=NULL) | BaseRpc | inlineprotected |
sendRpcResponse(TransportType transportType, CompType destComp, const TransportAddress &dest, const OverlayKey &destKey, BaseCallMessage *call, BaseResponseMessage *response) | BaseRpc | protected |
sendRpcResponse(BaseCallMessage *call, BaseResponseMessage *response) | BaseRpc | protected |
sendTcpData(cPacket *msg, TransportAddress address) | BaseTcpSupport | protected |
sendUdpRpcCall(const TransportAddress &dest, BaseCallMessage *msg, cPolymorphic *context=NULL, simtime_t timeout=-1, int retries=0, int rpcId=-1, RpcListener *rpcListener=NULL) | BaseRpc | inlineprotected |
setTcpOut(cGate *gate) | BaseTcpSupport | inlineprotected |
socketDataArrived(int connId, void *yourPtr, cPacket *msg, bool urgent) | BaseTcpSupport | virtual |
socketEstablished(int connId, void *yourPtr) | BaseTcpSupport | virtual |
socketFailure(int connId, void *yourPtr, int code) | BaseTcpSupport | virtual |
socketPeerClosed(int connId, void *yourPtr) | BaseTcpSupport | virtual |
socketStatusArrived(int connId, void *yourPtr, TCPStatusInfo *status) | BaseTcpSupport | inlinevirtual |
startAOI | SimpleGameClient | protected |
thisCompType | BaseRpc | protected |
thisNode | BaseRpc | protected |
underlayConfigurator | BaseApp | protected |
update(const NodeHandle &node, bool joined) | BaseApp | protectedvirtual |
updateNeighbors(GameAPIListMessage *sgcMsg) | SimpleGameClient | protected |
updatePosition() | SimpleGameClient | protected |
useHotspots | SimpleGameClient | protected |
useScenery | SimpleGameClient | protected |
~BaseApp() | BaseApp | virtual |
~RpcListener() | RpcListener | virtual |
~SimpleGameClient() | SimpleGameClient | virtual |