Simple Module Chord

Package: oversim.overlay.chord
File: src/overlay/chord/Chord.ned

C++ definition

The main module of the Chord implementation

Author: Ingmar Baumgart, Markus Mauch

Chord

Usage diagram:

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Inheritance diagram:

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Extends:

Name Type Description
BaseOverlay simple module

Base class for overlay implementations

Used in compound modules:

Name Type Description
ChordModules compound module

Implementation of the Chord KBR overlay as described in "Chord: A Scalable Peer-to-Peer Lookup Protocol for Internet(1,2) Applications" by I. Stoica et al. published in Transactions on Networking.

Parameters:

Name Type Default value Description
rpcUdpTimeout double

default timeout value for direct RPCs

rpcKeyTimeout double

default timeout value for routed RPCs

optimizeTimeouts bool

calculate timeouts from measured RTTs and network coordinates

rpcExponentialBackoff bool

if true, doubles the timeout for every retransmission

localPort int

UDP port for overlay messages

overlayId int

identifies the overlay this node belongs to (used for multiple overlays)

debugOutput bool

enable debug output

keyLength int

overlay key length in bits

nodeId string

optional nodeId as string in hexadecimal notation

useCommonAPIforward bool

enable CommonAPI forward() calls

drawOverlayTopology bool

draw arrow to successor node?

hopCountMax int

maximum number of overlay hops

recNumRedundantNodes int

numRedundantNodes for recursive routing

joinOnApplicationRequest bool

only join the overlay on application request

collectPerHopDelay bool

delay statistics for single hops

routeMsgAcks bool

use RPCs for route messages

lookupRedundantNodes int

number of next hops in each step

lookupParallelPaths int

number of parallel paths

lookupParallelRpcs int

number of nodes to ask in parallel

lookupVerifySiblings bool

true, if siblings need to be authenticated with a ping

lookupMajoritySiblings bool

true, if sibling candidates are selected by a majority decision if using parallel paths

lookupMerge bool

true, if parallel Rpc results should be merged

lookupFailedNodeRpcs bool

communicate failed nodes

lookupStrictParallelRpcs bool

limited the number of concurrent rpcs to parameter parallelRpcs

lookupUseAllParallelResponses bool

merge all parallel responses from earlier steps

lookupNewRpcOnEveryTimeout bool

send a new RPC immediately after an RPC timeouts

lookupNewRpcOnEveryResponse bool

send a new RPC after every response, even if there was no progress

lookupFinishOnFirstUnchanged bool

finish lookup, if the last pending RPC returned without progress

lookupVisitOnlyOnce bool

if true, the same node is never asked twice during a single lookup

lookupAcceptLateSiblings bool

if true, a FindNodeResponse with sibling flag set is always accepted, even if it is from a previous lookup step

routingType string

default routing mode (iterative, semi-recursive,...)

rejoinOnFailure bool

rejoin after loosing connection to the overlay?

sendRpcResponseToLastHop bool

needed by KBR protocols for NAT support

recordRoute bool

record visited hops on route

dropFindNodeAttack bool

if node is malicious, it tries a findNode attack

isSiblingAttack bool

if node is malicious, it tries a isSibling attack

invalidNodesAttack bool

if node is malicious, it tries a invalidNode attack

dropRouteMessageAttack bool

if node is malicious, it drops all received BaseRouteMessages

measureAuthBlock bool

if true, measure the overhead of signatures in rpc messages

restoreContext bool

if true, a node rejoins with its old nodeId and malicious state

successorListSize int

max number of successors in the SuccessorList

joinRetry int

after joinRetry unsuccessful join requests, we fetch a need bootstrap node from the GlobalNodeList

stabilizeRetry int

retries before a successor is considered failed

joinDelay double

delay between join retries (sec)

stabilizeDelay double

stabilize interval (sec)

fixfingersDelay double

fix_fingers interval (sec)

aggressiveJoinMode bool

use modified (faster) JOIN protocol

checkPredecessorDelay double

checkPredecessor interval (sec)

extendedFingerTable bool

use the extended finger table?

numFingerCandidates int

number of fingers when using extended finger table

proximityRouting bool

use proximity routing

memorizeFailedSuccessor bool

do not use failed sucessor again and inform new successor

mergeOptimizationL1 bool

enable merge optimization OPL1

mergeOptimizationL2 bool

activate merge optimization OPL2

mergeOptimizationL3 bool

activate merge optimization OPL3

mergeOptimizationL4 bool

activate merge optimization OPL4

Properties:

Name Value Description
class Chord
display i=block/circle

Gates:

Name Direction Size Description
udpIn input

gate from the UDP layer

udpOut output

gate to the UDP layer

tcpIn input

gate from the TCP layer

tcpOut output

gate to the TCP layer

appIn input

gate from the application

appOut output

gate to the application

direct_in input

gate for sendDirect

Source code:

//
// The main module of the Chord implementation
//
// @author Ingmar Baumgart, Markus Mauch
//
simple Chord extends BaseOverlay
{
    parameters:
        @class(Chord);
        volatile int successorListSize; // max number of successors in the SuccessorList
        // after joinRetry unsuccessful join requests, we fetch
        // a need bootstrap node from the GlobalNodeList
        int joinRetry;
        int stabilizeRetry; // retries before a successor is considered failed
        double joinDelay @unit(s); // delay between join retries (sec)
        double stabilizeDelay @unit(s); // stabilize interval (sec)
        double fixfingersDelay @unit(s); // fix_fingers interval (sec)
        bool aggressiveJoinMode; // use modified (faster) JOIN protocol
        double checkPredecessorDelay @unit(s); // checkPredecessor interval (sec)
        bool extendedFingerTable; // use the extended finger table?        
        int numFingerCandidates; // number of fingers when using extended finger table
        bool proximityRouting;    // use proximity routing
        // do not use failed sucessor again and inform new successor
        bool memorizeFailedSuccessor;
        bool mergeOptimizationL1; // enable merge optimization OPL1
        bool mergeOptimizationL2; // activate merge optimization OPL2
        bool mergeOptimizationL3; // activate merge optimization OPL3
        bool mergeOptimizationL4; // activate merge optimization OPL4
}